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About Me

I am a competent game programmer who specializes in gameplay and tools programming, I have experience using both the Unity and Unreal game engines. I am proficient in programming in the C# and C++ software languages and using those skills I have made many games in both game engines, as well as pure console applications. I enjoy figuring out / writing gameplay and tool scripts, as it enables me to really think about a problem and find the best solution to solve it. I am always looking for new ways to optimize these scripts and enhance the experience of others that use my tools in their own projects. I am very passionate about game programming and am looking for any opportunity to improve my skills and learn new ones. Whether this is by working as part of a team or on any personal projects, with every new project I try to learn something new and to revisit what I already know to refresh and improve upon my knowledge in that area. I am a quick learner when first using a new game engine or programming language, as I understand that you should always start with the basics and work your way up to something more complex. I am also a team player and understand how communication is highly important in game development, as a cohesive team is a successful team.

Projects

Ability System

Ability System

A recreation of the ability system in the Dishonored franchise. Made as a personal side project.

C++, Unreal Engine

24 Nov 2023

Started On

Shader Showcase

Shader Showcase

A shader playground that you can edit and interact with in real-time. Made for the Academy of Interactive Entertainment.

C#, Unity3D Engine

3 Apr 2023

Started On

Wave Function Collapse

Wave Function Collapse

A simplified version of the wave function collapse algorithm, with additional tile-map clean up methods. Made as a personal side project.

C++

28 July 2022

Started On

Western Of Tomorrow

Western Of Tomorrow

Western Of Tomorrow is a top-down shooter, where you work with copies of your past self to finish the level as quickly as possible.

C++, Unreal Engine

24 July 2023

Started On

Connections

Connections

Connections is a feel-good game where you help people with their tasks. Made for the Academy of Interactive Entertainment.

C#, Unity3D Engine

28 Sept 2022

Started On

AI Showcase

AI Showcase

Simple demonstration of the Dijkstra's and A-Star AI path finding algorithms, integrated with multiple steering behaviors. Made for the Academy of Interactive Entertainment.

C++

1 July 2022

Started On

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