About Me
I am a competent game programmer who specializes in gameplay and tools programming, I have experience using both the Unity and Unreal game engines. I am proficient in programming in the C# and C++ software languages and using those skills I have made many games in both game engines, as well as pure console applications. I enjoy figuring out / writing gameplay and tool scripts, as it enables me to really think about a problem and find the best solution to solve it. I am always looking for new ways to optimize these scripts and enhance the experience of others that use my tools in their own projects. I am very passionate about game programming and am looking for any opportunity to improve my skills and learn new ones. Whether this is by working as part of a team or on any personal projects, with every new project I try to learn something new and to revisit what I already know to refresh and improve upon my knowledge in that area. I am a quick learner when first using a new game engine or programming language, as I understand that you should always start with the basics and work your way up to something more complex. I am also a team player and understand how communication is highly important in game development, as a cohesive team is a successful team.